Oloric Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses in grey turtlenecks beneath a red coat with brown slacks. His red hair is greying along the sides and has receded to reveal a widow's peak. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and revenge
Flaws: Antagonistic, Hedonist, PTSD. Bonds: Adventurer, Enemies. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 390 gp. 1 Healer’s kit.
Caeldrim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are brown and he is always smoking a pipe.
Personality: Caeldrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Goblin, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Naill Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large tan jacket. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Justice, Optimist. Flaws: Hedonist. Bonds: Religious. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Dalgal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Terse. Bonds: Rich, Nature. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 70 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 34000 sp. Tourmaline (50 gp). Pink pearl (50 gp). Brown-green garnet (50 gp). Sardonyx (50 gp). Rose (50 gp). Hematite (8 gp). Lapis lazuli (8 gp). Moonstone (50 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

