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NPC Generator

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Advanced [show]


Ulblyn Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his chestnut hair up. His fierce green eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he wants to get laid

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Family, Has a crush. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Ulblyn Tealeaf, Male Halfling Druid 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halimath Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his kukri ready. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Halimath will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Halimath was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Extrovert, Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Halimath Iranapha, Male Half-Elf Paladin 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting, Athletic, Joker. Bonds: Adventurer, Poor. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

John Lathalas, Male Half-Elf Adept 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)12 (+1) 13 (+1)6 (-2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vilberg Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Entrepeneur, Justice, Fighting. Bonds: Poor, Nature. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Vilberg Yorke, Male Half-Orc Fighter 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)5 (-3) 12 (+1)9 (-1)
Skills Nature -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp.


Social Check DCs

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