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NPC Generator

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Advanced [show]


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His white fur is thinning but still full. His blue eyes dart from person to person.

Personality: Two Llamas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast forest. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Artistic. Bonds: Rich, Nature, Slave. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Two Llamas Candle, Male Tabaxi Paladin 3
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 15
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Perception +4, Stealth +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Orianna Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who has a large green mantle and cape that has been intricately interwoven into her brown robe, she is not a threatening figure. She has wavy dark red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Orianna was born in the south. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane. Bonds: Guardian, Religious, Poor. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Orianna Sanctuary, Female Tiefling Ranger 3
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Malachite (9 gp). 3 Thunderstones. 4 Tanglefoot bags. 6 Acid flasks.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. He has wavy brown hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Drogo Coombs, Male Human Wizard 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Emmeline Blackwood, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has slicked back golden hair. Her blue unseeing eyes seem to look past you.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is afraid of women and trembles around them

History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Apothecary father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and she feels kind of lost in life

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Poor. Occupation: Sailor

Voice: American accent

Attributes [hide]

Emmeline Blackwood, Female Human Wizard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)6 (-2) 10 (+0)15 (+2)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs

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