Synthrin Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her white crest is slicked back into a classic pompadour. Her gold eyes peer out from beneath her feathered green hat.
Personality: Synthrin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Synthrin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Synthrin's mother didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest woman in the north
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 19 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Half-Plate. 1 Full Plate.
Armara Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long blue hair kept up in a rat tail. Her gold unseeing eyes seem to look past you.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Armara has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and doesn't want to be a miller and was forced into it by her family
Ideals: Entrepeneur, Disciplined. Flaws: Disease. Bonds: Military. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 12 (+1) | 19 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 360 gp. Golden pearl (40 gp). Red garnet (40 gp). 1 Masterwork Uncommon Weapon.
Ribbles Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He carries a battered shortspear and tarnished club as well. He wears his red hair down. He has several tiny emerald earrings on each ear.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ribbles took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Pacifist. Flaws: Mundane. Bonds: Rich, Enemies, Nature. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 53 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Orc
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: Red spinel (40 gp). Star rose quartz (20 gp). Silver pearl (40 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Doctor. His chestnut hair is cut short. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Farmer profession.
History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and balancing his hectic life and new doctor responsibilities is difficult
Flaws: Addict, Mundane. Bonds: Job, Rich, Family. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. Chrysoberyl (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

