Callybon Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her kukri. Her hair is always cut to a buzz. She has a dull look in her violet eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Bowyer father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it.
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Auran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Lorilla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her skin is fair and her fingers are delicate and long. Her hair is golden and very short. Her eyes are likewise blue.
Personality: Lorilla is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Lorilla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted from career to career and currently works as a Bricklayer.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Extrovert. Bonds: Job, Poor, Military. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 13000 sp. Citrine (60 gp). Peridot (60 gp). 1 Minor magic item.
Ghesh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black armored body suit, with a simple green line shooting up and back down. His silver crest is still thick. He has a dull look in his red eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Rich. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 50 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 1400 gp. Deep blue spinel (1200 gp). Alexandrite (1200 gp). Moss agate (16 gp). 1 Minor magic item.
Pâsh Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. His moppish golden hair is in a traditional bowl cut. His eyes are green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a wizard, Pâsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Fortune-teller and found it very stressful. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic, Artistic. Flaws: Shy, PTSD. Bonds: Job, Mentor. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
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