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NPC Generator

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Advanced [show]


Armara Flair, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Carpenter does. She has a slight overbite and is overall scrawny. Her silver hair is drawn into a tight pony tail with a rose scrunchie. This black eyed northerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the north. She has all her life been fascinated with painting.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was a Architect, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Pacifist, Artistic, Fighting. Flaws: PTSD. Bonds: Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Armara Flair, Female Tiefling Cleric 12
Medium (4'8") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 48 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)16 (+3) 15 (+2)14 (+2)
Skills Nature +7, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Draconic, Druidic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp. Moss agate (13 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Uthemar Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has dyed his greying brown hair a little too much giving a sharp brown color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Uthemar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Farmer for hire.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Uthemar Iranapha, Male Elf Commoner 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 15 (+2)17 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Sammal Muse, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Sage. He wears his purple hair up. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Adventurer, Rich, Nature, Job. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Sammal Muse, Male Tiefling Cleric 3
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10000 cp. Rose (60 gp). Rose (60 gp).


Social Check DCs


Adran Raethran, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears blue cloth garments or leather armor. He wears his white hair up. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Architect.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Gifted. Bonds: Immigrant, Rich, Job. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Adran Raethran, Male Elf Sorcerer 5
Medium (5'3") Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Deception +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Azurite (9 gp). Freshwater pearl (9 gp). Golden pearl (140 gp). Jade (140 gp).


Social Check DCs

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