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NPC Generator

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Advanced [show]


Heian Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly kukris and quarterstaffs. His silver hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Heian was born on a far northern desert where he grew up under the tutelage of his mother, an expert Merchant. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Sensitive. Bonds: Adventurer, Criminal record, Immigrant, Rich. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Heian Jacobs, Male Half-Elf Warlock 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 110 gp. White pearl (50 gp).


Social Check DCs


Kali Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her purple hair is heavily combed to the left. She has gold eyes.

Personality: Kali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.

History: Kali was born in the north. At a young age she loved to build and create. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and she is unsatisfied with her job

Ideals: Extrovert, Philantrophist, Persistence. Bonds: Job. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Kali Fluke, Female Tiefling Adept 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs


Myria Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was always a brilliant, if unscrupulous mind. Through the years after Myria was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Myria's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Slave. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Myria Brightmoon, Female Halfling Rogue 5
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)11 (+0) 10 (+0)8 (-1)
Skills Religion +3, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears green cloth garments or leather armor. She has moderate length scarlet crest. Her eyes, though not visible through her cowl, are red.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a great chef.

History: She was raised by priests from a young age. Her parents enrolled her in a Monk school at a young age so that she could practice her divine talents. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Philantrophist, Gifted. Bonds: Religious, Mentor. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Quespa Wivvyrholdalphiax, Female Dragonborn Monk 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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