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NPC Generator

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Advanced [show]


Adrie Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a tan tunic with black highlights, and long pastel pants that bunch up around her shoes. Her silver hair, when down, is lengthy. Her blue eyes dart from person to person to random spaces in the air.

Personality: Adrie is depressed about a lot of things. She tends to be a nihilist. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Bookbinder, Adrie learned a great deal about her father's area of expertise. Her childhood dream was to be a Cook, but she was a colossal failure. She used her abilities to travel the world and help people.

Motivation: Regain custody of her son; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Adventurer, Job, Family. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Adrie Qualanthri, Female Elf Monk 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)6 (-2) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Chrysoberyl (120 gp).


Social Check DCs


Matilda Atterton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. Her silver hair is knotted and matted. This violet eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has achieved small success as a Unemployed.

Motivation: To reunite with her old friends; and balancing her hectic life and new unemployed responsibilities is difficult

Ideals: Disciplined, Professionalism. Bonds: Immigrant, Job, Adventurer. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Matilda Atterton, Female Human Ranger 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Generous, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'7" southern man, he is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair up. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Mamnen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mamnen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Generous, Male Tiefling Sorcerer 11
Medium (6'7") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 18 (+4)10 (+0)
Skills Investigation +7, Medicine +8
Senses Passive Perception 14
Languages Common, Terran, Undercommon, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 2900 gp. Aquamarine (200 gp). Red-brown spinel (140 gp). Iolite (70 gp). Violet garnet (200 gp). Brown-green garnet (140 gp). Aquamarine (200 gp). Alexandrite (200 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears baggy grey pantaloons and a red scarf, he is not a threatening figure. He wears his brown hair down. His eyes are hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs

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