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NPC Generator

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Advanced [show]


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern man, he wears a faded coat and loose pants complete with wide-brimmed hat. He has styled his auburn hair well, parting it to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Disease. Bonds: In love, Rich, Mentor. Occupation: Architect

Voice: Stutters

Attributes [hide]

Stannor Whispermouse, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points -1 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Meena Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She sports blue clothing, slightly heavier than average wear. Her chestnut hair, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.

Personality: She likes to make people angry or surprised. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Slave, Adventurer. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Meena Lingenhall, Female Gnome Expert 8
Small (3'2") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 100000 cp.


Social Check DCs


Ahinar Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow cloak and cross-gartered tan stockings. Her black hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not trust anyone and sleeps with one eye open.

History: Ahinar hails from a village terrorized by drow. In her 12th year, her parents were killed by a drow raid, leaving Ahinar alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Insomniac, Disease. Bonds: Enemies, Job. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Ahinar Koehlanna, Female Half-Elf Fighter 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 17 (+3)8 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his white fur in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with his god.

History: Shadow was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Entrepeneur, Philantrophist. Bonds: Religious, Poor, Adventurer. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Shadow On the Water, Male Tabaxi Druid 7
Medium (6'7") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Chalcedony (70 gp). Chrysoberyl (100 gp). Violet garnet (1400 gp). 1 Minor magic item.


Social Check DCs

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