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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Modean Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple green robe with grey stripes complete with hood. His hair is short and dark red. He has several tiny opal earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Joker, Fighting. Bonds: Rich, Military, Nature. Occupation: Baker

Voice: American accent

Attributes [hide]

Modean Remorse, Male Tiefling Barbarian 14
Medium (5'5") Tiefling, Lawful Good (CR 14)
Armor Class 10
Hit Points 105 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 13 (+1)19 (+4)
Skills Animal Handling +6, Investigation +7
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3

Possessions: Peridot (30 gp). Coral (130 gp). Tiger eye turquoise (14 gp). Red spinel (130 gp). Sard (30 gp). Lapis lazuli (14 gp). Obsidian (14 gp). 1 Medium magic item.


Social Check DCs


Gilbert Hayley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a grey and brown robe with the hood down. He sports a long brown beard, and similarly colored long hair. His blue eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Gilbert Hayley, Male Human Fighter 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 17 (+3)17 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Eleanor Stanton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her chestnut hair is kept up in a ponytail inside a broad hat. She wears round tiny glasses practically rammed into her face.

Personality: Eleanor is depressed about a lot of things. She tends to be a nihilist. Eleanor is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: The child of a Mason, who enjoyed hunting, Eleanor was taken on many hunting expeditions. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow

Flaws: Depressed, Antagonistic. Bonds: Family, Nature, Enemies. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Eleanor Stanton, Female Human Rogue 6
Medium (4'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Frederick Clapham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He has golden hair. His green eyes peer out from beneath his small brown hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Poor. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Frederick Clapham, Male Human Monk 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 200 gp.


Social Check DCs

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