Tana Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. She wears a feathered hat to hide her balding. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born to a Cartwright, her father struggled to pay the bills. Cursed with unlife at a very young age, Tana has worked very hard to control her curse. She has never given up on her singing dream.
Motivation: Someone believes her a fraud; and a deep hatred of goblins
Ideals: Artistic. Flaws: Addict, Disease. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 14
Hit Points 30 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: Just what you see.
Five In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His yellow fur has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south to a Merchant, Five learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Merchant job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 100 gp.
Pelt In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She sports a flattop fur cut. She has a tattooed face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Pelt enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Barkeep business at a young age. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She now owns her own business.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 15)
Armor Class 11
Hit Points 76 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Orc
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1000 pp. Azurite (8 gp). Carnelian (80 gp). Aquamarine (200 gp). Red-brown spinel (80 gp). Golden yellow topaz (200 gp). Citrine (80 gp). Blue quartz (8 gp). Chrysoprase (80 gp). Chalcedony (80 gp). White opal (700 gp). Golden pearl (80 gp). Black opal (700 gp). Rock crystal (80 gp). Blue quartz (8 gp). Golden yellow topaz (200 gp). Red-brown spinel (80 gp). Aquamarine (200 gp). 1 Medium magic item.
Taklinn Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. His silver hair is styled in orderly dreadlocks. He has gleaming, smiling amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. Cursed with unlife at a very young age, Taklinn has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants a kiss; and he has money and likes to spend it
Flaws: Depressed, Disease. Bonds: Rich, Enemies, Has a crush. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 12000 sp. Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Sapphire pendant on gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

