Arjhan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His silver crest is lengthy. He has a dull look in his gold eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arjhan took refuge in the large cave and found the beat up axe and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 15)
Armor Class 11
Hit Points 75 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 |
Possessions: 900 pp. Gold and topaz bottle stopper cork (400 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her cinnamon fur is kept up in a ponytail inside a small hat. She has copper eyes and a brown hat with a tan feather.
Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Art would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Art was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She inherited the family business which she has now maintained for 6 years.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a mason again
Ideals: Philantrophist. Bonds: Religious, Military, Job, Slave. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 50000 cp. Golden yellow topaz (1600 gp). Moss agate (5 gp). Zircon (40 gp). Sard (40 gp).
Dara Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she typically wears tan cloth garments or leather armor. Her chestnut hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She is overprotective of those who hire her services. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Miller, but she got bored and became a Barrister. She has drifted from career to career and currently works as a Barrister.
Motivation: Expand her business.
Ideals: Justice. Bonds: Guardian, Military, Job. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1200 sp.
Pígug Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Beggar, and carries glaives. With a patchy auburn beard and wild auburn hair. His fierce blue eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Pígug studied abroad. A gifted student he started as a Sailor, but he got bored and became a Beggar. After a long history of fighting, Pígug and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Fighting, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +8 / 2d4+5, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

