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NPC Generator

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Advanced [show]


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his halberd, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His red hair is cut short with large spiked bangs in the front. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Fargrim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Justice. Flaws: Disease, Shy. Bonds: Job. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 14 (+2)4 (-3)
Skills Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp.


Social Check DCs


Chaedi Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a blue collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her moppish chestnut hair is in a traditional bowl cut. She has several tiny sapphire earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Chaedi Ilphelkiir, Female Elf Monk 8
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Athletics +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His fur is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. Cursed with lycanthropy at a very young age, River has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and he wants revenge against giants

Flaws: Disease, Fearful. Bonds: Enemies, Religious, Mentor. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

River Plume, Male Tabaxi Warlock 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 2000 gp. Black pearl (400 gp). Tiger eye turquoise (7 gp). Aquamarine (400 gp). Blue quartz (7 gp). Emerald (1300 gp). White opal (1300 gp). Emerald (1300 gp). Alexandrite (400 gp).


Social Check DCs


Margery Quinton, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She wears a small hat to cover her moderate length red hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She snorts whenever she laughs or is feeling confident. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Gifted from a young age, Margery studied abroad. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Rich, Family, Adventurer. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Margery Quinton, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)16 (+3) 15 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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