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NPC Generator

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Advanced [show]


Sumnes Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she usually wears her tan robe and has her scimitar always slung over her shoulder. She has wavy red hair. Her eyes are violet and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the north to a Junk Dealer, Sumnes learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She struck the Junk Dealer job and began her own company from there.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Sumnes Ofandrus, Female Elf Warlock 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Nature +0, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Baern Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: The child of western immigrants he idolized his mother. After coming to the age of reason, Baern took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Bonds: Job, Religious, Immigrant. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Baern Goblinbane, Male Dwarf Sorcerer 10
Medium (4'1") Dwarf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 16 (+3)11 (+0)
Skills Medicine +7, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.

History: Krimmon was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Insane, Selfish, Lazy. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Krimmon Fastfoot, Male Halfling Warrior 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Azurite (9 gp). Bloodstone (70 gp). White pearl (70 gp). Star ruby (1500 gp).


Social Check DCs


Reirak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a brown suit. His hair is white and curly. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reirak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Fighting. Flaws: Shy. Bonds: Rich. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Reirak Bigtoe, Male Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)13 (+1) 13 (+1)5 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 70 gp.


Social Check DCs

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