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NPC Generator

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Advanced [show]


Delre Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is typically in her Barkeep uniform. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She has wavy brown hair. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She takes great joy in being the best Barkeep in town.

History: She was born several months after her mother was called into army service. She has had some formal singing training, and achieved minor success. She has worked as a Barkeep like her mother before her.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Rich, Military. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Delre Bigtoe, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 50 pp. 2 Antitoxin.


Social Check DCs


Leaf Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Sculptor uniform. His orange fur is knotted and matted. His eyes are copper and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the south to a Sculptor, Leaf learned a great deal about his mother's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Job, Criminal record. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Leaf Moon, Male Tabaxi Aristocrat 3
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)5 (-3) 11 (+0)16 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dûgz Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'8" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut and very short. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Dûgz grew up listening to his mother's many stories. He worked as a nervous Navigator and found it very stressful. He has drifted from career to career and currently works as a Navigator.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Adventurer, Criminal record, Job. Occupation: Navigator

Voice: German accent

Attributes [hide]

Dûgz Stratford, Male Half-Orc Bard 6
Medium (6'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 10 (+0)6 (-2)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male dresses like a well dressed Performer does. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. This blue eyed southerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Broce hails from a village terrorized by orcs. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Enemies, Religious. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Broce Ironhide, Male Gnome Monk 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 140 pp.


Social Check DCs

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