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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zephan Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is heavily combed to the right. His silver unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Opinionated. Flaws: Disease. Bonds: Criminal record. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Zephan Pain, Male Tiefling Expert 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 16 (+3)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erevan Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy chestnut hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Erevan grew up listening to his mother's many stories. A freak accident while working with his Bounty Hunter mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Erevan Casilltenirra, Male Half-Elf Fighter 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 6
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged -1 / 2d4-4, Grapple +3

Possessions: 6000 sp. Black pearl (1100 gp). Banded agate (15 gp). Star ruby (1000 gp). Obsidian (15 gp). 1 Magnifying glass. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. His brown hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Guardian, Nature. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Kyle Rodney, Male Human Commoner 11
Medium (6'4") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Investigation +7, Survival +5
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Meriele Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor, and carries hammers. Her red hair is still thick. She has several tiny amethyst earrings on each ear.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Meriele took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Doesn't want to be a Brewer and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Meriele Meliamne, Female Elf Cleric 5
Medium (4'7") Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp.


Social Check DCs

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