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NPC Generator

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Advanced [show]


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports red long hair. She wears a mask on her face.

Personality: Mardnab wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Body Guard, who enjoyed hunting, Mardnab was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Fortune-teller job and began her own company from there.

Motivation: Regain custody of her son; and wants to open a new tavern

Ideals: Disciplined, Gifted. Bonds: Nature, Job, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Mardnab Scheppen, Female Gnome Expert 8
Small (3'2") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. His long red hair reaches down to his waist. His eyes are a pleasant brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Purban studied abroad. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Purban Hilltopple, Male Halfling Paladin 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)18 (+4) 16 (+3)15 (+2)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Infernal, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 42000 sp.


Social Check DCs


Halimath Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His long black hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and he is content

Ideals: Artistic. Flaws: Addict, Shy, Mundane. Bonds: Poor. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Halimath Fasharash, Male Elf Rogue 11
Medium (4'10") Elf, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 40 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +8

Possessions: 1500 gp. Rhodochrosite (12 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Tinley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her black hair is kept up in a ponytail inside a Stetson hat. Her fierce amber eyes like to dwell on things.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Apothecary arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Apothecary and found it very stressful. After months of barely getting by, Emeny managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emeny Tinley, Female Human Commoner 7
Medium (5'6") Human, Neutral Evil (CR 7)
Armor Class 14
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +7, Athletics +3
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +3

Possessions: 1200 gp.


Social Check DCs

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