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NPC Generator

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Advanced [show]


Ermina Hamilton, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. Her hair, while still mostly black, has prominent grey streaks. Her green unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she seems to be bored by most things

Ideals: Gifted. Flaws: Disease, Impulsive, Mundane. Bonds: Criminal record. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Ermina Hamilton, Female Human Adept 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Malquis Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Fletcher does. She has a moderate pudge and is not very fit. With wild white hair. Her eyes, though not visible through her cowl, are green.

Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Malquis was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. A gifted student she started as a Apothecary, but she got bored and became a Fletcher. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural gnomish artifacts is her passion

Flaws: Shy, Secretive. Bonds: Job, Poor, Adventurer. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Malquis Caerdonel, Female Elf Adept 13
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 52 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Insight +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1000 gp. Blue star sapphire (1500 gp). Tourmaline (110 gp). Banded agate (4 gp). Amethyst (110 gp). Jasper (40 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. His right hand appears badly burned and disfigured. His auburn hair is cut short. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Dworic Dankil, Male Dwarf Warlock 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 gp.


Social Check DCs


Cask In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She has a slight overbite and is overall scrawny. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by giants. Cask was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Find a way to reverse the transformation of her sister; and she is greedy

Ideals: Joker. Flaws: Forgetful. Bonds: Rich, Enemies, Family. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Cask In Shadow, Female Tabaxi Barbarian 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)6 (-2) 14 (+2)15 (+2)
Skills Investigation +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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