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NPC Generator

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Advanced [show]


Henry Weld, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Henry was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Justice, Professionalism. Bonds: Family, Slave, Religious. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Henry Weld, Male Human Fighter 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. Red spinel (60 gp).


Social Check DCs


Dagger Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is renowned for his bright pastel suits and hats. His fur, while still mostly white, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Justice. Flaws: Mundane, Depressed. Bonds: Poor, Job, Guardian. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Running, Male Tabaxi Barbarian 5
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Malachite (4 gp). Silver pearl (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Harbek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long brown hair reaches down to his waist. His eyes are likewise green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a island tribe. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Painter.

Motivation: Find a way to reverse the transformation of his sister; and seeks redemption

Ideals: Passionate. Flaws: Insane. Bonds: Criminal record, Nature, Job, Family. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Harbek Deepdelver, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 20 (+5)17 (+3) 16 (+3)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Druidic, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 250 gp. 1 Breastplate.


Social Check DCs


Gaaki Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a robe, a symbol of death around her neck, and a halberd on her belt. Beneath her clothing is a huge mess of scar tissue. She sports blonde long hair. Her brown eyes are passionate and lively.

Personality: She dislikes all the random violence that takes place in the east. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Pacifist, Logical. Bonds: Slave, Adventurer. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Gaaki Snape, Female Half-Orc Monk 1
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 10 (+0)8 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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