Marbas Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green costume with the symbols of his god on his torso. His black hair, when down, is lengthy. His fierce red eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. Chrysoprase (60 gp).
Lamlis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears tan cloth garments or leather armor. His hair is cut close to his head. He has brown eyes and a tan hat with a black feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich western family. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Breastplate. 1 Chain shirt.
Kildrak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wishes to resurrect an old love
Flaws: Secretive. Bonds: In love, Mentor, Nature, Job. Occupation: Junk Dealer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 8)
Armor Class 9
Hit Points 44 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 900 gp. Banded agate (12 gp). Blue star sapphire (700 gp). Jet (110 gp). White pearl (110 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). 1 Minor magic item.
Sarai Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her blonde hair is still thick. Her brown eyes dart from person to person to random spaces in the air.
Personality: She has always had a great fascination with Elven culture. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Family, Rich. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 76 (13d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
Possessions: 400 pp. Brown-green garnet (130 gp). Black pearl (1500 gp). Amber (130 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


