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NPC Generator

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Advanced [show]


Hugolina Coombs, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She is portly but not overly obese. She keeps her chestnut hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her father was called into army service. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she feels kind of lost in life

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Military, Rich. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugolina Coombs, Female Human Paladin 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp. Banded agate (10 gp).


Social Check DCs


Nuthra Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. Her silver crest is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of northern immigrants she idolized her mother. Through the years after Nuthra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Nuthra's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Flaws: Insane, Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Nuthra Xephyrbahnor, Female Dragonborn Paladin 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Jasper (70 gp). 1 Good lock.


Social Check DCs


Dalaba Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is braided into rings. Her hazel eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised in a forest tribe. Dalaba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dalaba decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Bricklayer again; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Disciplined, Gifted. Bonds: Rich, Nature, Criminal record, Job. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Dalaba Timbers, Female Gnome Adept 13
Small (3'0") Gnome, True Neutral (CR 13)
Armor Class 10
Hit Points 48 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)7 (-2) 10 (+0)11 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs


Blossom Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red tunic with black highlights, and long yellow pants that bunch up around her shoes. She is physically well-built. Her hair is white and curly. Her amber eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Blossom embodies much of what other species detest in the Halflings. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to loving parents in a slum to the east. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has been saving her money to try and buy her brother's freedom.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Blossom Elderberry, Female Halfling Ranger 3
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 18 (+4)5 (-3)
Skills Athletics +2, Religion +3
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2200 sp.


Social Check DCs

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