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NPC Generator

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Advanced [show]


Senteq Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His hair is long and black with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is content; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Senteq Offund, Male Gnome Fighter 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Zepar Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a simple black robe with brown stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. He keeps his long purple hair kept up in a rat tail. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Fortune-teller like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Fearful. Bonds: Slave, Job. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Zepar Swift, Male Tiefling Expert 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)17 (+3) 10 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Tim Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a brown coat with violet slacks. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has styled his black hair well, parting it to the right. His fierce blue eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He now owns his own business.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Bonds: Job, Poor, Immigrant. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Tim Withrethin, Male Half-Elf Warrior 12
Medium (4'11") Half-Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 64 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 26000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut and curly. His eyes are likewise green.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Corkitron and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Mentor. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Corkitron Brightmoon, Male Halfling Bard 11
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 16
Hit Points 48 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)21 (+5) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Religion +6, Sleight of Hand +9
Senses Passive Perception 9
Languages Common, Halfling, Terran, Celestial
Attacks Melee +2 / 3d8-2, Ranged +9 / 3d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 2300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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