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NPC Generator

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Advanced [show]


Brug Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'7" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is still thick. He has several tiny amber earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered

History: Brug hails from a village terrorized by gnolls. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now mingles about in high society.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Brug Marston, Male Half-Orc Adept 7
Medium (6'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)5 (-3) 9 (-1)10 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Blue quartz (6 gp).


Social Check DCs


Elaim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown small hat and brown clothes. His white hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Elaim was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and a deep hatred of giants

Flaws: Disease, PTSD, Insane. Bonds: Family, Enemies. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Elaim Daraln, Male Dwarf Aristocrat 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)10 (+0) 9 (-1)6 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Quick Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His gray fur is heavily combed to the right. His yellow eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Quick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Flaws: Depressed, Disease, Insomniac. Bonds: Adventurer, Military. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Quick Treat, Male Tabaxi Expert 5
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Lilith Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of shortbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is brown and curly. Her eyes are a pleasant silver.

Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Navigator, her father struggled to pay the bills. Lilith abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Lilith Justice, Female Tiefling Druid 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 30 pp. Black pearl (1600 gp).


Social Check DCs

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