Cloud Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur is braided into rings. Her blue eyes are passionate and lively.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and to be a painter again
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Barber
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Rylan, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She can't help but pocket interesting objects she comes across
History: She was born at the edge of vast desert. She moved out west to avoid the crime she committed. She became a Knight soon after.
Motivation: To get a good night's sleep; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insomniac. Bonds: Rich, Job, Criminal record, Nature. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Damaia Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. She wears her red hair down. She is baby faced.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Architect arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She struck the Architect job and began her own company from there.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 13000 cp. Eye agate (7 gp). Coral (130 gp). Smoky quartz (60 gp).
Jebeddo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Jebeddo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Jebeddo's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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