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NPC Generator

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Markosian Quest, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black costume with the symbols of death on her torso. She keeps her long white hair kept up in a rat tail. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Markosian and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Religious, Enemies. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Markosian Quest, Female Tiefling Wizard 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)19 (+4) 13 (+1)15 (+2)
Skills Nature +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Elven, Undercommon
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154433200000

Possessions: 1400 gp.


Social Check DCs


Sannl Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who is dressed in a clean brown cloak covering her clean studded leather, she is not a threatening figure. Her long chestnut hair is drawn into a two foot long braid. Her green eyes are slightly larger than normal.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As long as the job gets done she does not care how it got done.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: To prove her worth to the world; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Professionalism. Flaws: Depressed, Impulsive. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Sannl Strongheart, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 340 gp.


Social Check DCs


Ahvain Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 7 years old his parents immigrated from the west. He helped his father out around the business and became quite the natural. He struck the Performer job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Forgetful. Bonds: Job, Immigrant. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Ahvain Meliamne, Male Elf Bard 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp.


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Fargrim studied abroad. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)17 (+3) 6 (-2)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Abyssal, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 900 sp.


Social Check DCs

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