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NPC Generator

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Advanced [show]


Verna Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is fair and her fingers are delicate and long. Her long silver hair reaches down to her waist. Her face is covered beneath a completely black helmet.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a brothel owner, Verna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has money and likes to spend it.

Ideals: Logical. Flaws: Secretive. Bonds: Rich, Mentor. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Verna Wildheart, Female Halfling Monk 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 20 pp. Rose (20 gp).


Social Check DCs


Nicor Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy green pantaloons and a blue scarf. His blue hair is lengthy and is close to two feet long. His eyes are a pleasant silver.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has achieved small success as a Dyer.

Motivation: To be a Herbalist again.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Nature, Job. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Nicor Instinct, Male Tiefling Adept 13
Medium (6'1") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 41 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 10 (+0)17 (+3)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Chay hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Chay has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Chay Hogcollar, Male Halfling Cleric 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 58 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 9 (-1)8 (-1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Elegant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with tan stripes complete with hood. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His cinnamon fur is lengthy and is close to two feet long. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich eastern family. He worked as a nervous Miller and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Joker, Persistence. Bonds: Rich, Job, Family. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Elegant Of World, Male Tabaxi Adept 9
Medium (6'9") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 11 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Alexandrite (800 gp). Onyx (60 gp). Fiery yellow corundum (1000 gp). Sard (60 gp).


Social Check DCs

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