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NPC Generator

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Advanced [show]


Odo Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears violet trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Artistic. Flaws: Fearful, Insane. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Conway, Male Half-Elf Barbarian 4
Medium (5'11") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Chalcedony (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gimurt Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His tied-back hair is red. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Terse, Disease. Bonds: Rich, Slave. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Gimurt Dankil, Male Dwarf Druid 8
Medium (4'0") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 19 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)7 (-2) 13 (+1)13 (+1)
Skills History +1, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: Rock crystal (20 gp). Brown-green garnet (110 gp). Coral (110 gp). Rhodochrosite (10 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely grey suit with violet socks and a vest with buckled shoes. His tied-back hair is golden. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Cartwright.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic. Flaws: Terse, Impulsive, Fearful. Bonds: Mentor. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Dain Bofdann, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. Solid gold idol (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Aerdeth Horineth, Male Elf [Permalink]

Personal [hide]

Description: A 5'2" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is silver and very short. His fierce blue eyes like to dwell on things.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aerdeth took refuge in the large cave and found the beat up bastard sword and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is greedy

Flaws: Racist, Fearful. Bonds: Rich, Nature, Guardian, Enemies. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Aerdeth Horineth, Male Elf Barbarian 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Red-brown spinel (130 gp). Smoky quartz (20 gp).


Social Check DCs

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