Manea Fate, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She prefers to wear black clothing when she does not wear armor. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was raised in a white middle class family as the only child. A freak accident while working with her Architect mother left her crippled. She used her abilities to trick people and travel the world for free.
Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Mundane, Disease. Bonds: Enemies, Criminal record, Job. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: Amber (120 gp).
Târz Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is greying and his face has many wrinkles. His gray eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His job bores him to no end. He has decided to make it more interesting.
History: Târz was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Bonds: Family, Adventurer, Criminal record, Poor. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 20 pp.
Himo Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a tan and black handkerchief worn on his left side. His brown hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.
History: Himo was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Himo took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has worked as a Soapmaker like his mother before him.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Job, Nature, Has a crush. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 40 gp. 1 Alchemist’s fire.
Lone Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times, and he perpetually has his flail ready. He wears his lavender fur up. He has several tiny jet earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Passionate. Flaws: Shy. Bonds: Rich. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 17)
Armor Class 15
Hit Points 66 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 5d4+0, Ranged +11 / 5d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 10000 gp. Brown-green garnet (60 gp). Citrine (80 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Brown-green garnet (60 gp). Rose (80 gp). Malachite (7 gp). Violet garnet (700 gp). Tourmaline (60 gp). Violet garnet (700 gp). Red-brown spinel (60 gp). Onyx (80 gp). Rhodochrosite (7 gp). White opal (1500 gp). Jade (60 gp). Hematite (7 gp). Violet garnet (700 gp). Rock crystal (80 gp). Obsidian (7 gp). Red garnet (60 gp). Lapis lazuli (7 gp). Violet garnet (700 gp). Golden pearl (60 gp). Silver pearl (60 gp). Silver pearl (60 gp). Moonstone (80 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

