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NPC Generator

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Advanced [show]


Gimurt Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has a long auburn beard with little hanging trinkets. His eyes are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Engraver, but he was a colossal failure. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Further expansion of business; and to clean up the streets

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Job. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Gimurt Morigak, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 6 (-2)8 (-1)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Baern Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely grey suit with tan socks and a vest with buckled shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. He has hazel eyes and a grey hat with a tan feather.

Personality: He loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small island village. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Opinionated, Gifted. Bonds: Poor, Criminal record, Nature. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Baern Dankil, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: 200 sp.


Social Check DCs


Habor Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Habor was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Persistence, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Habor Blessing, Male Tiefling Ranger 3
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 17 (+3)17 (+3)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Gnarsh Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has a long auburn beard with little hanging trinkets. He has a dull look in his green eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Herbalist, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gnarsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and to reunite with his old friends

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Adventurer, Poor, Nature. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Gnarsh Acton, Male Half-Orc Wizard 4
Medium (6'7") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. Jet (160 gp). Jasper (30 gp). Azurite (7 gp).


Social Check DCs

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