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Advanced [show]


Immeral Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insomniac, Cynical. Bonds: Criminal record, Military. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Immeral Iranapha, Male Elf Aristocrat 13
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 71 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Amethyst (120 gp). Banded agate (16 gp). White pearl (120 gp). Banded agate (16 gp). Golden yellow topaz (1100 gp). Freshwater pearl (16 gp). Sardonyx (60 gp). Golden yellow topaz (1100 gp). Blue diamond (2000 gp). Moss agate (16 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Ranala Ningel, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She sports tan clothing, slightly heavier than average wear. She wears a feathered hat to cover her moderate length auburn hair. Her blue eyes peer out from beneath her feathered tan hat.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She loathes her own lifestyle; and she desires power and/or immortality

Ideals: Athletic, Optimist, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Ranala Ningel, Female Gnome Warrior 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp.


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His long blue crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Donaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Entrepeneur, Justice, Gifted, Logical. Flaws: Insane. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 30000 cp. Eye agate (8 gp). Azurite (8 gp). Amber (50 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a brown suit, tan shirt, and green tie. His fur is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. Pelt was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Religious, In love. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Pelt In the Wind, Male Tabaxi Rogue 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Rock crystal (60 gp). Banded agate (7 gp). 1 Minor magic item.


Social Check DCs

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