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NPC Generator

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Advanced [show]


Modean Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His red eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of gnolls once and for all.

History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: An old rival family wants him found; and a deep hatred of gnolls

Ideals: Philantrophist. Flaws: Depressed. Bonds: Enemies, Poor, Family. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Modean Divinity, Male Tiefling Barbarian 6
Medium (6'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 38 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Valafar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Spice Merchant does and is in decent physical shape. His hair is greying and his face has many wrinkles. His black eyes lackadaisically let the world flow into them.

Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Extrovert, Optimist. Bonds: Job, Military, Family. Occupation: Spice Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Valafar Grief, Male Tiefling Warrior 5
Medium (5'7") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She has a long auburn ponytail with little hanging trinkets. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Dee is combative with any and all who dare try her patience in the slightest.

History: Dee was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her sister before her, after school she went straight into learning to become a Fortune-teller. She inherited the family business which she has now maintained for 7 years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker, Justice. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Dee Greenleaf, Female Halfling Warlock 14
Small (3'1") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 5000 gp. Rhodochrosite (5 gp). Zircon (20 gp). Sard (20 gp). Red garnet (110 gp). Coral (110 gp). Onyx (20 gp). 1 Medium magic item.


Social Check DCs


Shanairla Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many tan ritualistic tattoos. She likes to wear violet tank tops with tan skirt. Her white hair is cut short with large spiked bangs in the front. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a small toy that she constantly fidgets with.

History: Born in the north to a Ploughman, Shanairla learned a great deal about her mother's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She would like to get married and retire; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Nature, Has a crush. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Shanairla Beitz, Female Half-Elf Aristocrat 8
Medium (5'8") Half-Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 8 (-1)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 5000 sp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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