Willow Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is heavily combed to the right. She has a tattooed face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invites people to come help in her community garden.
History: Willow hails from a village terrorized by gnolls. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Willow began to lead the lost caravan. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Enemies, Debt. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Ildrex Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green trousers with white and red striped suspenders. He wears various colorful collared shirts. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His crest is copper and curly. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ildrex took refuge in the ruined castle and found the beat up scythe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ildrex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Professionalism. Bonds: Religious, Nature. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 1000 cp. 1 Masterwork Artisan’s tools.
Audhild Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She carries with her a set of shields, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her silver hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east to a Scribe, Audhild learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 4 years.
Motivation: Sabotage a competitor.
Ideals: Fighting, Athletic, Justice, Entrepeneur. Bonds: Job. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Althaea Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears tan painted combat armor at almost all times. Her golden hair is slicked back into a classic pompadour. She has a dull look in her violet eyes.
Personality: She speaks before she thinks and is too direct. She is obsessed with finding treasure.
History: Born to a Engraver, her mother struggled to pay the bills. In her 12th year, her parents were killed by a orcs raid, leaving Althaea alone in the world. After a stint in an orphanage, she was adopted. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and someone believes her a fraud
Flaws: Impulsive. Bonds: Adventurer, Poor, Enemies. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!


