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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Tagga Blakeley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long blonde hair kept up in a rat tail. She has green eyes.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a forest tribe. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg

Flaws: Racist, Fearful. Bonds: Rich, Nature, Job. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Tagga Blakeley, Female Half-Orc Monk 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 380 gp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of death around her neck, and a crossbow on her belt. Her cinnamon fur, when down, is lengthy. Her fierce blue eyes like to dwell on things.

Personality: Prone to second guessing herself, she comes off as nervous. She plays an instrument quite well.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Doesn't want to be a Detective and was forced into it by her family.

Ideals: Fighting, Artistic. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Emerald In the Wind, Female Tabaxi Expert 10
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Arcana +8, Athletics +7
Senses Passive Perception 11
Languages Common, Druidic, Giant, Undercommon, Terran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +7

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a mountains tribe. A gifted student he started as a Apothecary, but he got bored and became a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: In love, Nature, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Fallond Frostbeard, Male Dwarf Expert 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Solid gold idol (800 gp).


Social Check DCs


Berrian Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his auburn hair up. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: The child of western immigrants he idolized his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Impulsive, Fearful. Bonds: Poor, Immigrant. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Berrian Arnuanna, Male Elf Warrior 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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