Don Barclay, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His chestnut hair is lengthy and is close to two feet long. This amber eyed easterner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Cartwright and found it very stressful. He has dedicated himself to building a better kind of golem.
Motivation: He's in love; and balancing his hectic life and new cartwright responsibilities is difficult
Flaws: Cynical. Bonds: Adventurer, Mentor, Job, Has a crush. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2 Thunderstones.
Carrie Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His silver hair is lengthy. He has violet eyes and a blue hat with a grey feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He is a Slaad in disguise. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Family, Adventurer, Nature. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1 Minor magic item.
Cask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'2" southern man, he is wearing a long, pastel, dusty cloak. He sports a flattop fur cut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Cask was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: He is content; and regain custody of his daughter
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Family, Rich. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 18)
Armor Class 11
Hit Points 145 (18d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +6
Possessions: 16000 gp. Black pearl (1200 gp). Red garnet (100 gp). Peridot (70 gp). Moss agate (4 gp). Black pearl (1200 gp). Banded agate (4 gp). Bloodstone (70 gp). Red spinel (100 gp). Peridot (70 gp). Amber (100 gp). Citrine (70 gp). Rose (70 gp). Eye agate (4 gp). Jade (100 gp). Blue quartz (4 gp). Freshwater pearl (4 gp). Amber (100 gp). Smoky quartz (70 gp). Lapis lazuli (4 gp). Moss agate (4 gp). Canary diamond (6000 gp). Black opal (1200 gp).
Shautha Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a black collared shirt and brown skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has a long auburn ponytail with little hanging trinkets. Her fierce green eyes like to dwell on things.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of a Masseuse, who enjoyed hunting, Shautha was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is compelled to act according to her religious beliefs
Flaws: Antagonistic, Greedy. Bonds: Rich, Religious, Nature. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 21 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


