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Advanced [show]


Qualen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and usually wears his tan robe and has his longsword always slung over his shoulder. He has wavy silver hair. His eyes are a pleasant violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: When he was but 5 years old his parents immigrated from the south. Through the years after Qualen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Qualen's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: Gnomish compassion; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Qualen Musgraben, Male Gnome Cleric 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)6 (-2) 9 (-1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Ekemon Shame, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He has done his best to style his red hair to look like a famous performer. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves painting and to teach people painting more than just about anything. He has all his life been fascinated with painting.

History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic, Entrepeneur. Bonds: Nature, Job. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Ekemon Shame, Male Tiefling Druid 5
Medium (6'8") Tiefling, Chaotic Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. Aquamarine (200 gp). Freshwater pearl (10 gp). Emerald (1600 gp). Tourmaline (60 gp). 1 Minor magic item.


Social Check DCs


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey feathered hat and grey clothes. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up flail and armor he uses now. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Fearful. Bonds: Military, Nature, Adventurer. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports red long hair. She wears a mask on her face.

Personality: Mardnab wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Body Guard, who enjoyed hunting, Mardnab was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Fortune-teller job and began her own company from there.

Motivation: Regain custody of her son; and wants to open a new tavern

Ideals: Disciplined, Gifted. Bonds: Nature, Job, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Mardnab Scheppen, Female Gnome Expert 8
Small (3'2") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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