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NPC Generator

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Advanced [show]


Habor Chant, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He has the majority of his body covered in plate, and his gloved hand is found clutching a bow. His chestnut hair is thinning but still full. His fierce gold eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Habor was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Pacifist. Bonds: Slave, Family, Debt. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Habor Chant, Male Tiefling Aristocrat 6
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)16 (+3) 9 (-1)17 (+3)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Druidic, Halfling, Celestial
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gorbundus Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His rusty crest is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gorbundus lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bellfounder soon after.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Family, Job. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Gorbundus Imbixtellrhyst, Male Dragonborn Rogue 7
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 10 (+0)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Compton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Tim studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Tim Compton, Male Human Adept 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1900 gp.


Social Check DCs


Nora Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she likes to wear ponchos typically of a light grey in addition to tight pants. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She acts crazy and hedonistic. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of southern immigrants she idolized her mother. Nora was born on a far southern forest where she grew up under the tutelage of her mother, an expert Fisher. After a long history of fighting, Nora and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new fisher responsibilities is difficult

Flaws: Insomniac, Hedonist, Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Nora Aranore, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs

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