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NPC Generator

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Advanced [show]


Jezebeth Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly bastard swords and flails. She sports a flattop hair cut. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great joy in being the best Sage in town.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Sage and found it very stressful. She used her abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and seeks redemption

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Criminal record, Job, Military. Occupation: Sage

Voice: German accent

Attributes [hide]

Jezebeth Destiny, Female Tiefling Expert 4
Medium (4'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 15 (+2)16 (+3)
Skills Deception +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Erias Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has a dull look in his green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: Sold as a small child to a brothel owner, Erias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erias fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Mentor. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Erias Daraln, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His lavender fur is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job, Military. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Dagger In the Wind, Male Tabaxi Fighter 11
Medium (6'9") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 60 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +7, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 800 gp. Aquamarine (1300 gp). Hematite (7 gp). Banded agate (7 gp). Banded agate (7 gp). Deep blue spinel (1300 gp). Emerald (500 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Jade (140 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eida Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is smooth and relatively long. Her violet eyes peer out from beneath her wide-brimmed red hat.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: When she was but 5 years old her parents immigrated from the west. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Antagonistic, Insane. Bonds: Adventurer, Immigrant. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Eida Elderberry, Female Halfling Adept 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 11 (+0)17 (+3)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. Smoky quartz (80 gp). Sardonyx (80 gp). Azurite (10 gp). 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs

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