Broce Ningel, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his golden hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Layabout, Broce learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Family, Job, Adventurer. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 20 (+5) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 230 gp.
Adrex Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. He wears his gold crest up. He has a dull look in his gold eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Military, Rich. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 25 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Giant, Halfling
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caramip Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this western woman wears a blue shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She has styled her red hair well, parting it to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.
History: She was born in a small mountains village. She was taken from her home at a very young age. She was granted arcane powers by her dying brother.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Nature, Slave. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.
Kilvar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has brown hair. He has gleaming, smiling green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a necromancer, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Kilvar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kilvar's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Mentor, Rich. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

