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NPC Generator

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Advanced [show]


Mella Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears bulky violet painted plate armor. She is bristling with hidden weapons, mostly crossbows and hand crossbows. She sports black long hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a great chef.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Mella has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.

Motivation: Many orcs want her driven away.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Criminal record, Enemies. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Mella Conway, Female Half-Elf Fighter 6
Medium (5'0") Half-Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Star ruby (1400 gp). Blue star sapphire (1400 gp). Blue quartz (5 gp).


Social Check DCs


Syllin Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her hair is greying and her face has many wrinkles. Her eyes are likewise gray.

Personality: Syllin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy, self-centered, vain, and jealous.

History: When she was but 6 years old her parents immigrated from the south. A few years later when the west was not economically sound they moved to her current location. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Junk Dealer; and she has passion for adventuring and risk

Ideals: Fighting, Extrovert. Flaws: Selfish. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Syllin Rothenel, Female Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His eyes are amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Family, Job. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Quarion Martell, Male Half-Elf Aristocrat 3
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 6 (-2)15 (+2)
Skills History +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Erky Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean tan cloak covering his clean studded leather. His blonde hair is thinning but still full. His eyes are green and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Erky enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Criminal record, Rich. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Erky Garrick, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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