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NPC Generator

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Advanced [show]


Avice Shelley, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bristling with hidden weapons, mostly greataxes and bows. She has styled her red hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has set out to sabotage the competition.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Mundane. Bonds: Criminal record, Job, Enemies. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Avice Shelley, Female Human Sorcerer 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp. Sard (60 gp).


Social Check DCs


Morgran Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a long chestnut beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Morgran was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Morgran never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Immigrant, In love, Poor, Adventurer. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Morgran Aranore, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 39 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +5, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 400 pp. A miniature golden chest with tiny emeralds lining the top (40 gp). Old masterpiece painting (1700 gp). Silver chalice with lapis lazuli gems (40 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Odo Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and his religion dominates his actions

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Rich, Religious. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Odo Payton, Male Human Commoner 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Susannah York, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left leg appears badly burned and disfigured. Her chestnut hair is well kept. Her fierce amber eyes like to dwell on things.

Personality: She dislikes all the random violence that takes place in the north. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Susannah took refuge in the large cave and found the beat up sickle and armor she uses now. She now owns her own business.

Motivation: Balancing her hectic life and new Actor responsibilities is difficult.

Ideals: Entrepeneur, Pacifist. Bonds: Job, Nature. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Susannah York, Female Human Aristocrat 2
Medium (6'1") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 220 gp. 1 Half-Plate.


Social Check DCs

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