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NPC Generator

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Advanced [show]


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the east. His childhood dream was to be a Baker, but he was a colossal failure. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Optimist, Impeccable. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Krimmon Jamjar, Male Halfling Ranger 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Peridot (80 gp). Freshwater pearl (11 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Rangrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His black hair is kept up in a ponytail inside a broad hat. His green eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a necromancer, Rangrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Bonds: Family, Mentor, Rich. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Rangrim Foamtankard, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Jezebeth Agility, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She wears a small hat to cover her moderate length silver hair. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Jezebeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the east her family was never financially stable. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Religious, Poor. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Jezebeth Agility, Female Tiefling Expert 8
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1200 gp. Deep blue spinel (1200 gp). Black pearl (1200 gp). Red garnet (80 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Elama Azzo, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears baggy yellow pantaloons and a tan scarf. She wears a feathered hat to hide her balding. She has violet eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the west. Like her mother and her sister before her, after school she went straight into learning to become a Sailor. She left for the west, certain she would find work there.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Immigrant, Job. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Elama Azzo, Female Half-Elf Adept 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 18 (+4)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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