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NPC Generator

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Advanced [show]


Myria Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her silver hair is thinning but still full. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a pair of adventurers, Myria grew up listening to her mother's many stories. After coming to the age of reason, Myria took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Myria Wildheart, Female Halfling Barbarian 13
Small (2'11") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 141 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 18 (+4)11 (+0)
Skills Arcana +5, Survival +8
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 900 pp. Rock crystal (70 gp). Deep green spinel (90 gp). Silver pearl (90 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Moss agate (5 gp). Moonstone (70 gp). Eye agate (5 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her quarterstaff, and sports empty pouches on her belt. Her long golden hair reaches down to her waist. Her fierce hazel eyes like to dwell on things.

Personality: This woman loves writing and to teach people writing more than just about anything. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the east. Her mother was a soldier and died while she was still young. Therlin was left her mother's suit of armor and trained in its use and care. She left for the east, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic, Professionalism. Bonds: Immigrant, Military. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Therlin Goblinbane, Female Dwarf Rogue 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Halimath Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his auburn hair in a pixie cut. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and he feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Mentor, Poor, Family. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Halimath Floshem, Male Half-Elf Expert 14
Medium (5'11") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 80 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 5000 gp. Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (6000 gp).


Social Check DCs


Helen Thorpe, Female Human [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of strength on her torso. Her brown hair has been sun bleached extensively. Her violet eyes lackadaisically let the world flow into them.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Helen took refuge in the large cave and found the beat up shortspear and armor she uses now. She has dedicated herself to building a better kind of golem.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and someone believes her a fraud

Ideals: Optimist. Bonds: Adventurer, Immigrant, Nature, Enemies. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Helen Thorpe, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)14 (+2) 14 (+2)8 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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