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NPC Generator

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Advanced [show]


Braak Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His blonde hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Artistic, Gifted. Bonds: Military. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Braak Shirley, Male Half-Orc Aristocrat 11
Medium (5'3") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)7 (-2) 15 (+2)8 (-1)
Skills Deception +3, Insight +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 330 pp.


Social Check DCs


Leaf Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left hand appears badly burned and disfigured. He has wavy brown fur. His green eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Locksmith, who enjoyed hunting, Leaf was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Gifted, Opinionated. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Leaf Buttons, Male Tabaxi Warrior 14
Medium (5'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 13
Hit Points 110 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 16 (+3)11 (+0)
Skills Deception +5, Sleight of Hand +8
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 300 pp. Peridot (70 gp). Azurite (12 gp). Amber (130 gp).


Social Check DCs


Charles Ansley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the north. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Professionalism. Bonds: Adventurer, Immigrant, Family. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Charles Ansley, Male Human Monk 11
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Arcana +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (1100 gp). Large well-done wool tapestry (100 gp). A delicate silver chain set with a tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has a long brown ponytail with little hanging trinkets. Her brown eyes have a joyful gleam in them most of the time.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: Wants to raise her children well; and she'd like to take her coworkers down a peg

Ideals: Optimist. Bonds: Nature, Immigrant, Job, Family. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Adelaide Tao, Female Half-Elf Expert 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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