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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ida Pickering, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has blonde hair. She has a dull look in her gray eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with a lost civilization.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Military, Criminal record. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Ida Pickering, Female Human Sorcerer 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Chalcedony (60 gp).


Social Check DCs


Great Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear, and carries whips. His orange fur is lengthy and is close to two feet long. This yellow eyed westerner is not easily forgotten.

Personality: He has always had a great fascination with Gnomish culture. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and to be a dilettante again

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Rich, Job. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Great Fang, Male Tabaxi Ranger 4
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Halimath Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan coat over a grey low-cut shirt, and a small hat upon his head. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling brown eyes.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Addict, Depressed. Bonds: Adventurer, Family. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Halimath Horineth, Male Elf Commoner 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs


Cressel Passion, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His purple hair has been sun bleached extensively. His black eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cressel was born in the east. At a young age he loved to build and create. He worked as a nervous Sailor and found it very stressful. He has worked as a Sailor like his mother before him.

Motivation: Expand his business; and he would like to get married and retire

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Cressel Passion, Male Tiefling Ranger 6
Medium (5'2") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 16 (+3)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. Carnelian (20 gp).


Social Check DCs

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