Robert Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. After months of barely getting by, Robert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Healer’s kit.
Sapply Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large tan mantle and cape that has been intricately interwoven into his black robe. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Religious. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp. Chalcedony (20 gp). Azurite (4 gp). Rhodochrosite (4 gp).
Eloise Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a very tight haircut. Her hazel eyes dart from person to person.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She comes from a rich eastern family. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: She feels kind of lost in life.
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. A silver and pearl hairclip (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a brown suit. He has wavy orange fur. His otherwise smooth face is marked with small tiny scars.
Personality: Drifting speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Drifting enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and he is content
Ideals: Impeccable. Flaws: Hedonist, Mundane. Bonds: Religious, Job. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Druidic, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!

