Fragrant Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a tight fitting brown shirt and pants. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her fur is short and gray. Her green eyes peer out from beneath her feathered brown hat.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a very good compulsive liar and kleptomaniac.
History: Fragrant hails from a village terrorized by dire rats. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 4 years.
Motivation: She has decided she is irredeemable.
Ideals: Impeccable. Bonds: Rich, Criminal record, Enemies, Job. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 80 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 230 pp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).
Nurkara Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time, and her gloved hand is found clutching a greataxe. Her tied-back hair is golden. She wears crescent spectacles with a black brim.
Personality: She has a massive crush on the younger sibling of the Masseuse who has hired her part-time. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and wants a kiss
Ideals: Optimist, Gifted. Bonds: Poor, Has a crush, In love. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Hematite (6 gp).
Joan Hale, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear ponchos typically of a light brown in addition to tight pants. Her silver hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Joan was born the youngest of three triplets. Her childhood dream was to be a Actor, but she was a colossal failure. She became a Jeweler soon after.
Motivation: Marry her sister to traveling adventurers.
Ideals: Athletic, Philantrophist. Flaws: Forgetful. Bonds: Family, Job. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 250 gp.
Medrash Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His red crest is slicked back into a classic pompadour. His gold unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Knight. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Medrash lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Knight for hire.
Motivation: His religion dominates his actions; and expand his business
Flaws: Disease. Bonds: Rich, Job, Religious, Family. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 29 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
Possessions: 60 pp. Aquamarine (800 gp). Obsidian (12 gp). White opal (1300 gp). Lapis lazuli (12 gp). Tiger eye turquoise (12 gp). Deep green spinel (90 gp). Tiger eye turquoise (12 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

