Broce Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin white vertical stripes and grey pants, and he perpetually has his morningstar ready. He wears a feathered hat to hide his balding. His eyes are likewise amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Broce fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Layabout and was forced into it by his family.
Ideals: Fighting, Philantrophist. Bonds: Family, Religious, Job. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 sp.
Matilda Everleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She typically wears grey cloth garments or leather armor. Her red hair is styled in orderly dreadlocks. Her blue eyes peer out from beneath her top grey hat.
Personality: Matilda is depressed about a lot of things. She tends to be a nihilist. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born at the edge of vast forest. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.
Motivation: Regain custody of her son; and to reunite with her absent father
Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Nature, Family. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Ella Sydney, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a grey tunic with tan highlights, and long white pants that bunch up around her shoes, she is not a threatening figure. Her long auburn hair is drawn into a two foot long braid. Her fierce violet eyes like to dwell on things.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. The war was a terrible time for her, and Ella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Sold as a small child to a slaver, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her sister before her, after school she went straight into learning to become a Assassin. She has drifted from career to career and currently works as a Assassin.
Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor
Ideals: Passionate. Flaws: Depressed. Bonds: Military, Mentor, Job, Slave. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
Bathin Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light green in addition to tight pants. He has a penchant for wearing a ring with an oversized jet on his right hand. His dark red hair has been sun bleached extensively. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving Bathin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a slaver, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: He is greedy.
Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Rich, Mentor, Job. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Sapphire pendant on gold chain (700 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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