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NPC Generator

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Advanced [show]


Sarai Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered blue stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. She wears a deerstalker hat to cover her moderate length chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for her, and Sarai does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of a Assassin, who enjoyed hunting, Sarai was taken on many hunting expeditions. Sarai liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Dyer soon after.

Motivation: Sabotage a competitor; and she feels kind of lost in life

Flaws: Shy, Depressed. Bonds: Military, Nature, Job. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Sarai Reedfellow, Female Halfling Fighter 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Goblin
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 sp.


Social Check DCs


Dell Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly greatswords and scythes. Her silver hair is wavy and long. Her eyes are likewise violet.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved out north to avoid the crime she committed. She then took over the family business and is one of the better Assassin for hire.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting, Pacifist. Flaws: Racist, Mundane. Bonds: Criminal record, Job. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Dell Warmwater, Female Halfling Wizard 4
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Purban Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large red mantle and cape that has been intricately interwoven into his white robe. His golden hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Purban began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions; and he wants revenge against gnolls

Ideals: Passionate, Optimist, Entrepeneur. Bonds: Enemies, Religious. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Purban Strongbones, Male Halfling Sorcerer 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)6 (-2) 14 (+2)16 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Malachite (14 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her tan robe. She keeps her white hair in a pixie cut. She wears a mask on her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She was granted druidic powers by her dying sister.

Motivation: To prove her worth to the world; and sabotage a competitor

Ideals: Gifted. Flaws: Mundane, Hedonist, Impulsive. Bonds: Job. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Verna High-hill, Female Halfling Druid 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Nature +1, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs

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