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NPC Generator

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Advanced [show]


Tarhun Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Tailor uniform. His scarlet crest is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Tailor soon after.

Motivation: He has money and likes to spend it; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Shy. Bonds: Job, Rich, Immigrant, Nature. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Tarhun Wystongjiir, Male Dragonborn Sorcerer 10
Medium (6'3") Dragonborn, Lawful Good (CR 10)
Armor Class 11
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Deception +3, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Roge Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a red broad hat and red clothes. His long blonde hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with writing.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roge. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Persistence, Artistic. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Roge Brightmoon, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1000 cp.


Social Check DCs


Sun Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light pastel in addition to tight pants. His fur is brown and curly. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Flaws: Shy. Bonds: Poor, Immigrant, Has a crush, Adventurer, Slave. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Sun Of Wine, Male Tabaxi Warrior 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp. Pink pearl (130 gp).


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. He has done his best to style his gray fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: When he was but 7 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Justice. Flaws: Insomniac, Hedonist. Bonds: Immigrant. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Aura Of Clay, Male Tabaxi Warlock 7
Medium (6'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 800 gp. Amber (40 gp).


Social Check DCs

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