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NPC Generator

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Advanced [show]


Carrie Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Servant does. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Carrie was raised in a hard working conservative environment. A freak accident while working with his Courier father left him crippled. He left for the south, certain he would find work there.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Carrie Amastacia, Male Elf Monk 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)7 (-2) 11 (+0)13 (+1)
Skills Deception +3, Investigation +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Nadarr Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of scythes on his belt, each one with a opal on the hilt. He wears his white crest up. His red eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Knight.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Optimist, Logical. Bonds: Rich, Mentor, Job. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Nadarr Skaarzborroosh, Male Dragonborn Aristocrat 14
Medium (6'8") Dragonborn, Neutral Evil (CR 14)
Armor Class 11
Hit Points 66 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Performance +8, Persuasion +8
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: Moss agate (6 gp). Tourmaline (60 gp). Star rose quartz (70 gp). Moonstone (70 gp). Aquamarine (1300 gp). Chrysoberyl (60 gp). Eye agate (6 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Moss agate (6 gp). Chrysoberyl (60 gp). Alexandrite (1300 gp). Hematite (6 gp). Moss agate (6 gp). 1 Medium magic item.


Social Check DCs


Roland Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He carries a battered halberd and tarnished club as well. His golden hair is still thick. His green eyes peer out from beneath his small brown hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roland grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roland. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Roland Staurheim, Male Human Bard 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Arcana +6, Athletics +2
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torinn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man is typically in his Dyer uniform. His silver crest is drawn into a tight pony tail with a cross scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Professionalism. Bonds: Job, Immigrant, Adventurer. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Torinn Ophinshtalajiir, Male Dragonborn Expert 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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